################################################################ # # $Id: makefile,v 1.13 1998/10/29 12:00:33 cphipps Exp $ # ################################################################ CC = gcc # the command you use to delete files RM = rm # command to extract file from RCS CO = co # the command you use to copy files CP = cp # Compiler options. I have gcc 2.8.1 - these are standard options though, so # probably don't need changing # NOTE: using -fschedule-insns breaks the monster sight code for some reason C_REDEFS = -DO_BINARY=0 -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp # C_WARNINGS = -Wall -Winline -Wcast-align -Wwrite-strings -Werror -Wno-parentheses C_WARNINGS = -Wall -Winline -Wwrite-strings -Wno-parentheses # C_OPTIM = -O2 -ffast-math -m486 -DI386 -fomit-frame-pointer C_OPTIM = -O -ffast-math -fomit-frame-pointer CFLAGS = -DNORMALUNIX -DLINUX $(C_OPTIM) $(C_REDEFS) $(C_WARNINGS) \ -I/usr/X11R6/include -DNO_JOY_CODE -fsigned-char ARMFLAGS = -mapcs-32 -Wcast-align HACKARMFLAGS = -m6 PACKSTRUCTS = -fpack-struct SHORTLOADBYTES = -mshort-load-bytes LDFLAGS = -L/usr/X11R6/lib # subdirectory for objects (depends on target, to allow you # to build debug and release versions simultaneously) O=. # object files OBJS= $(O)/doomdef.o \ $(O)/doomstat.o \ $(O)/dstrings.o \ $(O)/l_system.o \ $(O)/l_sound.o \ $(O)/l_net.o \ $(O)/tables.o \ $(O)/f_finale.o \ $(O)/f_wipe.o \ $(O)/d_main.o \ $(O)/d_net.o \ $(O)/d_items.o \ $(O)/g_game.o \ $(O)/m_menu.o \ $(O)/m_misc.o \ $(O)/m_argv.o \ $(O)/m_bbox.o \ $(O)/m_cheat.o \ $(O)/m_random.o \ $(O)/am_map.o \ $(O)/p_ceilng.o \ $(O)/p_doors.o \ $(O)/p_enemy.o \ $(O)/p_floor.o \ $(O)/p_inter.o \ $(O)/p_lights.o \ $(O)/p_map.o \ $(O)/p_maputl.o \ $(O)/p_plats.o \ $(O)/p_pspr.o \ $(O)/p_setup.o \ $(O)/p_sight.o \ $(O)/p_spec.o \ $(O)/p_switch.o \ $(O)/p_mobj.o \ $(O)/p_telept.o \ $(O)/p_tick.o \ $(O)/p_saveg.o \ $(O)/p_user.o \ $(O)/r_bsp.o \ $(O)/r_data.o \ $(O)/r_draw.o \ $(O)/r_main.o \ $(O)/r_plane.o \ $(O)/r_segs.o \ $(O)/r_sky.o \ $(O)/r_things.o \ $(O)/w_wad.o \ $(O)/wi_stuff.o \ $(O)/v_video.o \ $(O)/st_lib.o \ $(O)/st_stuff.o \ $(O)/hu_stuff.o \ $(O)/hu_lib.o \ $(O)/s_sound.o \ $(O)/z_zone.o \ $(O)/info.o \ $(O)/sounds.o \ $(O)/l_main.o \ $(O)/p_genlin.o \ $(O)/d_deh.o \ $(O)/l_joy.o \ $(O)/lprintf.o # $(O)/drawspan.o \ # $(O)/drawcol.o \ all : $(O)/lxdoom $(O)/lsdoom $(O)/sndserv $(RM) $(O)/version.o # $(O)/lgdoom clean: $(RM) lxdoom $(RM) lsdoom $(RM) sndserv $(RM) $(O)/lxdoom $(RM) $(O)/lsdoom $(RM) $(O)/sndserv $(RM) $(O)/*.o $(RM) *~ $(RM) core # # A few modules need special handling. # $(O)/l_net.o: l_net.c $(CC) $(CFLAGS) $(ARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/m_menu.o: m_menu.c $(CC) $(CFLAGS) $(HACKARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/f_wipe.o: f_wipe.c $(CC) $(CFLAGS) $(ARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/m_misc.o : m_misc.c $(CC) $(CFLAGS) $(ARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/d_net.o : d_net.c $(CC) $(CFLAGS) $(ARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/z_zone.o : z_zone.c $(CC) $(CFLAGS) $(ARMFLAGS) $(SHORTLOADBYTES) -c $< -o $@ $(O)/d_main.o : d_main.c $(CC) $(CFLAGS) $(ARMFLAGS) -c $< -o $@ $(O)/m_cheat.o : m_cheat.c $(CC) $(CFLAGS) $(ARMFLAGS) -c $< -o $@ # # Everything else uses -fpack-struct # $(O)/%.o: %.c $(CC) $(PACKSTRUCTS) $(CFLAGS) $(ARMFLAGS) -c $< -o $@ # # Rules for building final executables. # $(O)/lxdoom: $(OBJS) $(O)/l_video_x.o $(O)/l_video_trans.o $(O)/version.o $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(O)/l_video_x.o $(O)/version.o $(O)/l_video_trans.o -o $@ -lX11 -lXext $(O)/lgdoom: $(OBJS) $(O)/l_video_ggi.o $(O)/l_video_trans.o $(O)/version.o $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(O)/l_video_ggi.o $(O)/version.o $(O)/l_video_trans.o -o $@ -lggi $(O)/lsdoom: $(OBJS) $(O)/l_video_svgalib.o $(O)/version.o $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(O)/l_video_svgalib.o $(O)/version.o -o $@ -lvga $(O)/sndserv: $(O)/version.o $(O)/l_soundsrv.o $(O)/sounds.o $(O)/l_soundgen.o $(CC) $(CFLAGS) $(LDFLAGS) $(O)/version.o $(O)/l_soundgen.o $(O)/l_soundsrv.o $(O)/sounds.o -o $@ # Very important that all sources #include this one # If you change the makefile, everything should rebuild $(OBJS) $(O)/l_video_x.o $(O)/l_video_trans.o $(O)/l_video_svgalib.o $(O)/l_video_ggi.o : z_zone.h # makefile.nw $(O)/l_soundgen.o $(O)/l_soundsrv.o : makefile.nw # individual file depedencies follow $(O)/l_soundgen.o: l_soundgen.c l_soundgen.h sounds.h $(O)/l_soundsrv.o: l_soundsrv.c l_soundgen.h sounds.h l_soundsrv.h $(O)/lprintf.o : lprintf.h lprintf.c $(O)/doomdef.o: doomdef.c doomdef.h z_zone.h m_swap.h version.h $(O)/doomstat.o: doomstat.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h $(O)/dstrings.o: dstrings.c dstrings.h d_englsh.h $(O)/l_joy.o : i_joy.h d_main.h doomdef.h doomtype.h m_argv.h d_event.h $(O)/l_system.o: l_system.c i_system.h d_ticcmd.h w_wad.h i_sound.h \ sounds.h doomstat.h doomdata.h d_net.h d_player.h d_items.h tables.h \ z_zone.h m_swap.h version.h p_pspr.h m_fixed.h doomdef.h info.h \ d_think.h p_mobj.h m_misc.h g_game.h d_event.h doomtype.h $(O)/l_sound.o: l_sound.c z_zone.h doomstat.h doomtype.h m_misc.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h d_net.h \ i_sound.h sounds.h w_wad.h g_game.h d_event.h d_main.h m_argv.h \ l_soundsrv.h $(O)/x_video.o: x_video.c z_zone.h doomstat.h doomdata.h doomtype.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h v_video.h \ r_data.h r_defs.h r_state.h d_main.h d_event.h x_input.h d_net.h \ i_joy.h $(O)/ls_video.o: ls_video.c z_zone.h doomstat.h doomdata.h doomtype.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h v_video.h \ r_data.h r_defs.h r_state.h d_main.h d_event.h x_input.h d_net.h \ i_joy.h $(O)/xdga_video.o: xdga_video.c z_zone.h doomstat.h doomdata.h doomtype.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h v_video.h \ r_data.h r_defs.h r_state.h d_main.h d_event.h x_input.h d_net.h $(O)/x_input.o: x_input.c x_input.h d_event.h doomdef.h d_main.h \ m_argv.h doomtype.h $(O)/l_net.o: l_net.c z_zone.h doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h d_event.h \ m_argv.h i_net.h $(O)/tables.o: tables.c tables.h m_fixed.h i_system.h d_ticcmd.h doomtype.h \ w_wad.h $(O)/f_finale.o: f_finale.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ d_event.h v_video.h r_data.h r_defs.h r_state.h w_wad.h s_sound.h \ sounds.h dstrings.h d_englsh.h d_deh.h hu_stuff.h f_finale.h $(O)/f_wipe.o: f_wipe.c doomdef.h z_zone.h m_swap.h version.h i_video.h \ doomtype.h v_video.h r_data.h r_defs.h m_fixed.h i_system.h \ d_ticcmd.h d_think.h p_mobj.h tables.h doomdata.h info.h r_state.h \ d_player.h d_items.h p_pspr.h m_random.h f_wipe.h $(O)/d_main.o: d_main.c doomdef.h z_zone.h m_swap.h version.h doomstat.h \ doomdata.h doomtype.h d_net.h d_player.h d_items.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h dstrings.h \ d_englsh.h sounds.h w_wad.h s_sound.h v_video.h r_data.h r_defs.h \ r_state.h f_finale.h d_event.h f_wipe.h m_argv.h m_misc.h m_menu.h \ i_sound.h i_video.h g_game.h hu_stuff.h wi_stuff.h st_stuff.h \ am_map.h p_setup.h r_draw.h r_main.h d_main.h d_deh.h $(O)/d_net.o: d_net.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h m_menu.h \ d_event.h i_video.h i_net.h g_game.h $(O)/d_items.o: d_items.c info.h d_think.h d_items.h doomdef.h z_zone.h \ m_swap.h version.h $(O)/g_game.o: g_game.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h f_finale.h \ d_event.h m_argv.h m_misc.h m_menu.h m_random.h p_setup.h p_saveg.h \ p_tick.h d_main.h wi_stuff.h hu_stuff.h st_stuff.h am_map.h w_wad.h \ r_main.h r_data.h r_defs.h r_state.h r_draw.h p_map.h s_sound.h \ dstrings.h d_englsh.h sounds.h r_sky.h d_deh.h p_inter.h g_game.h $(O)/m_menu.o: m_menu.c doomdef.h z_zone.h m_swap.h version.h doomstat.h \ doomdata.h doomtype.h d_net.h d_player.h d_items.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h dstrings.h \ d_englsh.h d_main.h d_event.h i_video.h v_video.h r_data.h r_defs.h \ r_state.h w_wad.h r_main.h hu_stuff.h g_game.h s_sound.h sounds.h \ m_menu.h d_deh.h m_misc.h $(O)/m_misc.o: m_misc.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h m_argv.h \ g_game.h d_event.h m_menu.h am_map.h w_wad.h i_sound.h sounds.h \ i_video.h v_video.h r_data.h r_defs.h r_state.h hu_stuff.h st_stuff.h \ dstrings.h d_englsh.h m_misc.h s_sound.h $(O)/m_argv.o: m_argv.c m_argv.h $(O)/m_bbox.o: m_bbox.c m_bbox.h z_zone.h m_fixed.h i_system.h d_ticcmd.h \ doomtype.h $(O)/m_cheat.o: m_cheat.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ g_game.h d_event.h r_data.h r_defs.h r_state.h p_inter.h m_cheat.h \ m_argv.h s_sound.h sounds.h dstrings.h d_englsh.h d_deh.h $(O)/m_random.o: m_random.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_random.h $(O)/am_map.o: am_map.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h st_stuff.h \ d_event.h r_main.h r_data.h r_defs.h r_state.h p_setup.h p_maputl.h \ w_wad.h v_video.h p_spec.h am_map.h dstrings.h d_englsh.h d_deh.h $(O)/p_ceilng.o: p_ceilng.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ r_main.h r_data.h r_defs.h r_state.h p_spec.h p_tick.h s_sound.h \ sounds.h $(O)/p_doors.o: p_doors.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ r_main.h r_data.h r_defs.h r_state.h p_spec.h p_tick.h s_sound.h \ sounds.h dstrings.h d_englsh.h d_deh.h $(O)/p_enemy.o: p_enemy.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_random.h r_main.h r_data.h r_defs.h r_state.h p_maputl.h p_map.h \ p_setup.h p_spec.h s_sound.h sounds.h p_inter.h g_game.h d_event.h \ p_enemy.h $(O)/p_floor.o: p_floor.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ r_main.h r_data.h r_defs.h r_state.h p_map.h p_spec.h p_tick.h \ s_sound.h sounds.h $(O)/p_inter.o: p_inter.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ dstrings.h d_englsh.h m_random.h am_map.h d_event.h r_main.h r_data.h \ r_defs.h r_state.h s_sound.h sounds.h d_deh.h p_inter.h $(O)/p_lights.o: p_lights.c doomdef.h z_zone.h m_swap.h version.h \ m_random.h doomtype.h r_main.h d_player.h d_items.h p_pspr.h d_net.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ doomdata.h r_data.h r_defs.h r_state.h p_spec.h p_tick.h doomstat.h $(O)/p_map.o: p_map.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h r_main.h \ r_data.h r_defs.h r_state.h p_maputl.h p_map.h p_setup.h p_spec.h \ s_sound.h sounds.h p_inter.h m_random.h m_bbox.h $(O)/p_maputl.o: p_maputl.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_bbox.h r_main.h r_data.h r_defs.h r_state.h p_maputl.h p_map.h \ p_setup.h $(O)/p_plats.o: p_plats.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_random.h r_main.h r_data.h r_defs.h r_state.h p_spec.h p_tick.h \ s_sound.h sounds.h $(O)/p_pspr.o: p_pspr.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h r_main.h \ r_data.h r_defs.h r_state.h p_map.h p_inter.h p_enemy.h m_random.h \ s_sound.h sounds.h d_event.h $(O)/p_setup.o: p_setup.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_bbox.h m_argv.h g_game.h d_event.h w_wad.h r_main.h r_data.h \ r_defs.h r_state.h r_things.h p_maputl.h p_map.h p_setup.h p_spec.h \ p_tick.h p_enemy.h s_sound.h $(O)/p_sight.o: p_sight.c r_main.h d_player.h d_items.h doomdef.h z_zone.h \ m_swap.h version.h p_pspr.h m_fixed.h i_system.h d_ticcmd.h \ doomtype.h tables.h info.h d_think.h p_mobj.h doomdata.h r_data.h \ r_defs.h r_state.h p_maputl.h p_setup.h m_bbox.h $(O)/p_spec.o: p_spec.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h p_spec.h \ r_defs.h p_tick.h p_setup.h m_random.h d_englsh.h m_argv.h w_wad.h \ r_main.h r_data.h r_state.h p_maputl.h p_map.h g_game.h d_event.h \ p_inter.h s_sound.h sounds.h m_bbox.h d_deh.h $(O)/p_switch.o: p_switch.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ w_wad.h r_main.h r_data.h r_defs.h r_state.h p_spec.h g_game.h \ d_event.h s_sound.h sounds.h $(O)/p_mobj.o: p_mobj.c doomdef.h z_zone.h m_swap.h version.h doomstat.h \ doomdata.h doomtype.h d_net.h d_player.h d_items.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h m_random.h \ r_main.h r_data.h r_defs.h r_state.h p_maputl.h p_map.h p_tick.h \ sounds.h st_stuff.h d_event.h hu_stuff.h s_sound.h g_game.h $(O)/p_telept.o: p_telept.c doomdef.h z_zone.h m_swap.h version.h p_spec.h \ r_defs.h m_fixed.h i_system.h d_ticcmd.h doomtype.h d_think.h p_user.h \ p_mobj.h tables.h doomdata.h info.h d_player.h d_items.h p_pspr.h \ p_maputl.h p_map.h r_main.h r_data.h r_state.h p_tick.h s_sound.h \ sounds.h $(O)/p_tick.o: p_tick.c z_zone.h doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h p_user.h \ p_spec.h r_defs.h p_tick.h $(O)/p_saveg.o: p_saveg.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ r_main.h r_data.h r_defs.h r_state.h p_maputl.h p_spec.h p_tick.h \ p_saveg.h m_random.h am_map.h d_event.h p_enemy.h $(O)/p_user.o: p_user.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h d_event.h \ r_main.h r_data.h r_defs.h r_state.h p_map.h p_spec.h p_user.h $(O)/r_bsp.o: r_bsp.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h m_bbox.h \ r_main.h r_data.h r_defs.h r_state.h r_segs.h r_plane.h r_things.h $(O)/r_data.o: r_data.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h w_wad.h \ r_main.h r_data.h r_defs.h r_state.h r_sky.h $(O)/r_draw.o: r_draw.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h w_wad.h \ r_main.h r_data.h r_defs.h r_state.h v_video.h $(O)/r_main.o: r_main.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h r_data.h \ r_defs.h r_state.h r_main.h r_bsp.h r_segs.h r_plane.h r_things.h \ r_draw.h m_bbox.h r_sky.h v_video.h $(O)/r_plane.o: r_plane.c z_zone.h i_system.h d_ticcmd.h doomtype.h w_wad.h \ doomdef.h m_swap.h version.h doomstat.h doomdata.h d_net.h d_player.h \ d_items.h p_pspr.h m_fixed.h tables.h info.h d_think.h p_mobj.h \ r_plane.h r_data.h r_defs.h r_state.h r_main.h r_bsp.h r_segs.h \ r_things.h r_draw.h r_sky.h $(O)/r_segs.o: r_segs.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h r_main.h \ r_data.h r_defs.h r_state.h r_bsp.h r_plane.h r_things.h r_draw.h \ w_wad.h $(O)/r_sky.o: r_sky.c r_sky.h m_fixed.h i_system.h d_ticcmd.h doomtype.h $(O)/r_things.o: r_things.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ w_wad.h r_main.h r_data.h r_defs.h r_state.h r_bsp.h r_segs.h \ r_draw.h r_things.h $(O)/w_wad.o: w_wad.c doomstat.h doomdata.h doomtype.h d_net.h d_player.h \ d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h w_wad.h $(O)/wi_stuff.o: wi_stuff.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ m_random.h w_wad.h g_game.h d_event.h r_main.h r_data.h r_defs.h \ r_state.h v_video.h wi_stuff.h s_sound.h sounds.h $(O)/v_video.o: v_video.c doomdef.h z_zone.h m_swap.h version.h r_main.h \ d_player.h d_items.h p_pspr.h m_fixed.h i_system.h d_ticcmd.h \ doomtype.h tables.h info.h d_think.h p_mobj.h doomdata.h r_data.h \ r_defs.h r_state.h m_bbox.h w_wad.h v_video.h $(O)/st_lib.o: st_lib.c doomdef.h z_zone.h m_swap.h version.h v_video.h \ doomtype.h r_data.h r_defs.h m_fixed.h i_system.h d_ticcmd.h \ d_think.h p_mobj.h tables.h doomdata.h info.h r_state.h d_player.h \ d_items.h p_pspr.h w_wad.h st_stuff.h d_event.h st_lib.h r_main.h \ r_bsp.h r_segs.h r_plane.h r_things.h r_draw.h $(O)/st_stuff.o: st_stuff.c doomdef.h z_zone.h m_swap.h version.h \ doomstat.h doomdata.h doomtype.h d_net.h d_player.h d_items.h \ p_pspr.h m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h \ p_mobj.h m_random.h i_video.h w_wad.h st_stuff.h d_event.h st_lib.h \ r_defs.h v_video.h r_data.h r_state.h r_main.h am_map.h m_cheat.h \ s_sound.h sounds.h dstrings.h d_englsh.h $(O)/hu_stuff.o: hu_stuff.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ hu_stuff.h d_event.h hu_lib.h r_defs.h v_video.h r_data.h r_state.h \ st_stuff.h w_wad.h s_sound.h dstrings.h d_englsh.h sounds.h d_deh.h $(O)/hu_lib.o: hu_lib.c doomdef.h z_zone.h m_swap.h version.h v_video.h \ doomtype.h r_data.h r_defs.h m_fixed.h i_system.h d_ticcmd.h \ d_think.h p_mobj.h tables.h doomdata.h info.h r_state.h d_player.h \ d_items.h p_pspr.h hu_lib.h r_main.h r_bsp.h r_segs.h r_plane.h \ r_things.h r_draw.h $(O)/s_sound.o: s_sound.c doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h z_zone.h m_swap.h version.h p_pspr.h \ m_fixed.h i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h \ s_sound.h i_sound.h sounds.h r_main.h r_data.h r_defs.h r_state.h \ m_random.h w_wad.h $(O)/z_zone.o: z_zone.c z_zone.h doomstat.h doomdata.h doomtype.h d_net.h \ d_player.h d_items.h doomdef.h m_swap.h version.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h $(O)/info.o: info.c doomdef.h z_zone.h m_swap.h version.h sounds.h \ m_fixed.h i_system.h d_ticcmd.h doomtype.h p_mobj.h tables.h \ d_think.h doomdata.h info.h w_wad.h $(O)/sounds.o: sounds.c doomtype.h sounds.h $(O)/mmus2mid.o: mmus2mid.c mmus2mid.h z_zone.h $(O)/i_main.o: i_main.c doomdef.h z_zone.h m_swap.h version.h m_argv.h \ d_main.h d_event.h doomtype.h i_system.h d_ticcmd.h $(O)/p_genlin.o: p_genlin.c r_main.h d_player.h d_items.h doomdef.h \ z_zone.h m_swap.h version.h p_pspr.h m_fixed.h i_system.h d_ticcmd.h \ doomtype.h tables.h info.h d_think.h p_mobj.h doomdata.h r_data.h \ r_defs.h r_state.h p_spec.h p_tick.h m_random.h s_sound.h sounds.h $(O)/d_deh.o: d_deh.c doomdef.h z_zone.h m_swap.h version.h doomstat.h \ doomdata.h doomtype.h d_net.h d_player.h d_items.h p_pspr.h m_fixed.h \ i_system.h d_ticcmd.h tables.h info.h d_think.h p_mobj.h sounds.h \ m_cheat.h p_inter.h g_game.h d_event.h dstrings.h d_englsh.h $(O)/version.o: version.c version.h z_zone.h ############################################################################### # $Log: makefile,v $ # Revision 1.13 1998/10/29 12:00:33 cphipps # Rename linux target-specific sources to all begin l_video_ # Add GGI target, remove XF86DGA target # Go to release options for v1.2.0 # # Revision 1.12 1998/10/27 12:15:10 cphipps # Fixed for new system code organisation # # Revision 1.11 1998/10/23 18:58:03 cphipps # Music server out for release # # Revision 1.10 1998/10/20 19:30:15 cphipps # Music server back in # # Revision 1.9 1998/10/20 07:00:27 cphipps # /usr/X11/lib to /usr/X11R6/lib # # Revision 1.8 1998/10/18 19:30:13 cphipps # Removed redundant old soundserve targets # Added some header files (e.g f_finale.c now includes f_finale.h !) # # Revision 1.7 1998/10/14 18:36:47 cphipps # Split CFLAGS into 2 lists, CFLAGS for options, and C_REDEFS for compiler # or platform translations # # Revision 1.6 1998/09/30 16:17:39 cphipps # Switch to release flags # # Revision 1.5 1998/09/20 16:11:30 cphipps # Disables XF86DGA and SVGALib versions for now. # # Changed to new soundserver target, and reorganised a bit to accomodate this. # # Revision 1.4 1998/09/16 19:54:35 cphipps # Corrected entries for some of the x_*.o's, and added w_wad.h for tables.o # # Revision 1.3 1998/09/13 21:35:19 cphipps # Added lxdgadoom target, and rearranged graphics sources in dependencies # to match # # Revision 1.2 1998/09/13 19:44:37 cphipps # Misc changes # # Revision 1.1 1998/09/13 18:27:09 cphipps # Initial revision # # Revision 1.17 1998/09/13 15:33:30 cphipps # Cleaned up addition of sndserv target # # Revision 1.16 1998/09/13 11:16:38 cphipps # Added -DI386 # # Revision 1.15 1998/09/13 10:39:32 cphipps # *** empty log message *** # # Revision 1.14 1998/09/13 10:36:08 cphipps # Fully specified dependencies of sndserv object files # # Revision 1.13 1998/09/13 10:24:33 cphipps # Added sndserv target # # Revision 1.12 1998/09/12 20:04:00 cphipps # Do profiling # # Revision 1.11 1998/09/12 19:17:48 cphipps # Switch to debug switches # # Revision 1.10 1998/09/12 18:48:59 cphipps # Swapped \ for /, and other minor fixes # # Revision 1.9 1998/09/12 17:03:53 cphipps # Remap strnicmp and stricmp to corresponding Linux library funcs # # Revision 1.8 1998/09/12 16:52:46 cphipps # Misc changes # # Revision 1.7 1998/09/12 16:36:48 cphipps # Define O_BINARY = 0, since Linux has no equivalent or need of it # # Revision 1.6 1998/09/12 16:02:23 cphipps # Added m_argv.h to l_sound.c dependencies # # Revision 1.5 1998/09/12 16:01:07 cphipps # Changed dependencies to reflect new Linux sources # # Revision 1.4 1998/09/12 10:17:07 cphipps # Got rid of seperate debug & release flags # # Revision 1.3 1998/09/12 09:38:10 cphipps # Added -DLINUX # # Revision 1.2 1998/09/11 19:29:29 cphipps # Changed to refer to new linux modules # # Revision 1.1 1998/09/11 19:20:09 cphipps # Initial revision # # Revision 1.38 1998/05/18 22:59:22 killough # Update p_lights.o depedencies # # Revision 1.37 1998/05/16 09:41:24 jim # formatted net files, installed temp switch for testing Stan/Lee's version # # Revision 1.36 1998/05/15 00:35:40 killough # Remove p_tick.h dependence from i_main.o # # Revision 1.35 1998/05/13 22:58:58 killough # Restore Doom bug compatibility for demos # # Revision 1.34 1998/05/12 12:47:35 phares # Removed OVER_UNDER code # # Revision 1.33 1998/05/10 23:43:03 killough # Add p_user.h to p_user.o, p_telept.o dependencies # # Revision 1.32 1998/05/05 16:29:20 phares # Removed RECOIL and OPT_BOBBING defines # # Revision 1.31 1998/05/03 23:20:15 killough # Reflect current dependencies, beautify # # Revision 1.30 1998/04/27 02:25:42 killough # Fix missing tabs after fixing cvsto script # # Revision 1.26 1998/04/14 08:14:50 killough # remove obsolete ADAPTIVE_GAMETICS # # Revision 1.25 1998/04/13 13:03:22 killough # Add -DADAPTIVE_GAMETIC # # Revision 1.24 1998/04/13 09:43:20 killough # Add watermap.wad to dckboom.zip # # Revision 1.23 1998/04/12 02:07:37 killough # Add r_segs.c dependency for translucency # # Revision 1.22 1998/04/09 09:18:52 thldrmn # Added dependency of d_main.c on d_deh.h # # Revision 1.21 1998/03/29 21:40:17 jim # Fix to DEH text problem # # Revision 1.20 1998/03/23 15:24:21 phares # Changed pushers to linedef control # # Revision 1.19 1998/03/23 03:23:47 killough # Add dckboom, bin2c targets, add new dependencies # # Revision 1.18 1998/03/20 00:29:51 phares # Changed friction to linedef control # # Revision 1.17 1998/03/16 12:32:18 killough # Add -m486 flag for better 486 codegen # # Revision 1.16 1998/03/11 17:48:20 phares # New cheats, clean help code, friction fix # # Revision 1.15 1998/03/10 07:15:05 jim # Initial DEH support added, minus text # # Revision 1.14 1998/03/09 07:17:18 killough # Turn on instrumenting in debug builds # # Revision 1.13 1998/03/04 21:02:24 phares # Dynamic HELP screen # # Revision 1.12 1998/03/02 11:38:42 killough # Add dependencies, clarify CFLAGS_debug # # Revision 1.11 1998/02/27 08:10:05 phares # Added optional player bobbing # # Revision 1.10 1998/02/24 08:46:08 phares # Pushers, recoil, new friction, and over/under work # # Revision 1.9 1998/02/23 04:42:54 killough # Correct depedencies # # Revision 1.8 1998/02/18 01:00:11 jim # Addition of HUD # # Revision 1.7 1998/02/17 05:41:34 killough # Add drawspan.s, drawcol.s, fix some dependencies # # Revision 1.6 1998/02/08 05:35:13 jim # Added generalized linedef types # # Revision 1.5 1998/02/02 13:26:04 killough # Add version information files # # Revision 1.4 1998/01/30 14:45:16 jim # Makefile changed to build BOOM.EXE # # Revision 1.3 1998/01/26 19:31:15 phares # First rev w/o ^Ms # # Revision 1.2 1998/01/26 05:56:52 killough # Add PPro blit routine # # Revision 1.1.1.1 1998/01/19 14:02:52 rand # Lee's Jan 19 sources # ###############################################################################